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Radious total war mod main menu
Radious total war mod main menu






radious total war mod main menu
  1. RADIOUS TOTAL WAR MOD MAIN MENU UPDATE
  2. RADIOUS TOTAL WAR MOD MAIN MENU FULL

RADIOUS TOTAL WAR MOD MAIN MENU FULL

  • Fixed an error on exit if using hold_regions condition in descr_win_conditions.The Mods got a hosted mod forum and a full overhaul mod incorporating all of the smaller mods was released in June 2011, and shortly following that the first individual parts of the mod were released in April.
  • db generation by placing them in appropriate mod directory
  • Initiating ceasefires after removing Roman factions from description files.
  • Building-conditioned religious effects combining with non-recruitment effects.
  • Certain custom models (buildings, projectiles and units).
  • Fixed issues with mods that contained the following assets:.
  • RADIOUS TOTAL WAR MOD MAIN MENU UPDATE

    Fixed an issue where the Building Browser would not update when a new building was added to the game.Custom Units can now be added to the Main Menu.Fixed an issue with an invalid mod manifest error if a mod contained a 0kb file.Format expanded to allow braces and add logging, to make it clearer what’s happening inside scripts.When the world script finishes keep it intact (unless explicitly terminated by the user) and continue to update monitors.Documentation for all the various commands/conditions/events available to scripts can be found in VFS/Local/Rome/documentation.Dedicated verbose log file for debugging scripts, outputs triggers, warnings and error messages.Trigger a command for_each item of a particular type.Support reveal_tile in ROME REMASTERED/Barbarian Invasion.SettlementCapabilityLevel – query the capability levels of a settlement.Check is a building exists in your home settlement using ‘HomeSettlementBuildingExists’.Restrict events to AI or player using ‘is_player’ condition.Destroying any buildings including Governors’ buildings & walls.Maintain event context from an event monitor within that scope.Support for persistent variables that are stored inside the player’s save game.

    radious total war mod main menu

  • Over 200 new events, commands and controls added to the scripting dictionary.
  • Certain aspects of AI personalities are now moddable.
  • radious total war mod main menu

  • Resources are now virtually unlimited and moddable resources now support custom icons, models & resource types, and can be combined with script triggers and traits.
  • radious total war mod main menu

    Different campaigns defined in descr_campaigns.txt can now refer to a different data/terrain/campaign folder, to provide the campaign map with a seperate visible tile system.Combined FEDU and EDU files for simpler modding of units.Allow mods to force settings for Classic/Remastered toggles.Graphics settings are now moddable by adding a graphics_options.json file to the root of the modding folder.“infinite_ammo” disables ammunition counters for a given unit.“inexhaustible” disables stamina for a given unit.Modders can define icons used for building browser subtypes.Modders can use is_player to define building availability to human or AI factions.Added a new building bonus that allows adding increasing a settlement’s construction and recruitment points.Reputation and Relationship bonuses are now moddable.








    Radious total war mod main menu